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ChromaForge

A PBR texture pipeline tool with AI integration, designed to make material creation faster, smoother and more user-friendly.

Live workflow demo showing material preview and map controls

ChromaForge is a PBR texture pipeline tool focused on speeding up material creation while keeping the workflow friendly and approachable.

It combines AI-assisted generation with a polished interface and practical tooling for building texture sets.

The project puts a lot of emphasis on usability, not just technical output.

It was a rewarding project that allowed me to explore the intersection of AI and creative tools, while also focusing on user experience and practical features for artists.

Overall, ChromaForge is a project that reflects my passion for both technical development and creative tools, and it was a great opportunity to experiment with new technologies while building something useful and enjoyable to use.

It came from a need of a quick and easy way to generate textures for my game projects in Unity, and it was a fun challenge to build a tool that could handle that workflow while also being enjoyable to use.

This project evolved from an earlier tool called Texture Map Generator, which explored procedural PBR map creation in Python before being reworked into a more performant and feature-rich system.

Key Features

  • AI-assisted texture generation
  • PBR material pipeline workflow
  • Real-time preview with Three.js
  • User-focused interface design

Challenges

  • Balancing AI output quality with usability
  • Designing a workflow that feels intuitive rather than technical
  • Handling real-time preview performance in the browser